This mode would later reappear in Bomberman World on PlayStation.Īs the only Game Boy Bomberman title to not see a Western release, it stands out as a curiosity it seems it didn't see much in the way of promotion in Japan, released in the gap between flagship titles on the Super Famicom and Nintendo 64. Its choice of three loadouts and two stages encourages experimentation, finding the most efficient way to reach the exit. In its place is the Challenge Mode, a mode built around high scores and time attack, grading you on your performance. There's so much choice the game has to abandon its staple four-number passwords in favour of a seven-character hexadecimal system!Ĭuriously, this is the only Game Boy title to have no multi-player functionality whatsoever. Likewise, rather than unlock power-ups in sequential order, you can purchase them after defeating a boss, giving you the option of gradually powering up over the course of the game, or saving up for big-money items. The game appears to emphasise carving your own path through the game: rather than playing through the game in linear order, you can choose which of three worlds to tackle in any order you please. After experimenting with objective-based gameplay in Bomberman GB 2, this takes it to the next level, featuring unique objectives in every single stage, covering the gamut of Normal Game staples, gimmicky enemies, and even simple block-pushing puzzles. Bomberman's final outing under the Bomberman GB banner.
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